Geografie - Okolí Neverwinteru

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Geografie - Okolí Neverwinteru

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Neverwinter a jeho okolí
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Re: Neverwinter a okolí

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Jewel of the North

People of Never winter! I am here not as a conqueror but as
a protector. The soldiers I bring come to bolster the defenses
you have struggled to maintain, and to stop the lawlessness
that threatens all you've already accomplished. Together, we
will do more than rebuild. We will make a New Neverwinter!
-Dagult Neverember, Lord Protector


Amid the wilderness and savagery of the cold
North, Neverwinter once stood as a beacon of civility
and warmth. Even after the Spellplague wracked
the world, theJewel of the North lost little of its luster.
The city's destruction thus shocked many when it
occurred, despite the portents that warned of coming
peril. Vague prophecies and strange events seemed
like shadows of the Spellplague, nothing more. Even
the earth tremors that began to disturb the area could
not shake its citizens' belief in a bright future.
Then Mount Hotenow, deep in Neverwinter Wood,
awoke with the power of an angry god. The city could
do nothing against such a foe. The earth yawned open
and broke apart. Whole districts shuddered and sank
while other areas shot up, forming sudden cliffs. The
river, running warm throughout winter, exploded into
hissing steam and lava as scalding clouds of ash roared
through the streets like an advancing army. Thousands
lost their lives as Neverwinter died that day.
Slowly, life has returned to this ruined landscape.
Many hope to rebuild what has been lost, but an equal
number see the tragedy as an opportunity to seize all
they can. Yet those who scratch out lives in the scarred
city fail to see the infection below the scab. Under their
noses, beneath their feet, and even within their earshot,
dark forces battle one another for control of the city.
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Re: Neverwinter a okolí

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NEVERWINTER AND THE NORTH

Even in safer times, the North's reputation as the
Savage North was well earned. Now, times are worse
and the land more savage by far. Its great cities, once
bastions oflight and civilization, lie crippled. The
small towns that served to shelter travelers stand
empty-or have been claimed by murderous tribes
and hungry monsters. Roads etched into the earth
with thousands of years of use are increasingly
obscured by forest, bramble, and marsh. Communities
now struggle alone amid the wilderness,
fortunate if they see an outsider once in a generation.
Neverwinter labors to breathe in the suffocating
harshness of this new North, the sea its only lifeline.
With few traders braving the increasingly long treks
between settlements, the city's docks now provide the
area's main means of import and precious little export.
Gone are the days of plenty, beauty, and luxury. Today,
Neverwinter struggles to break free of the forces that
brought it low, still weak and surrounded by danger.
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Neverwinter

The City of Skilled Hands, the Jewel
of the North- many were the accolades once heaped
upon Neverwinter. Then, almost thirty years ago, the
city died. Minor earth tremors that had plagued the
region for months were the precursors of the eruption
of Mount Hotenow. A portion of that volcano's peak
exploded with such force that lava and superheated
ash poured across the city in an avalanche. Half of
Neverwinter's population died in a heartbeat, the
city's buildings razed. A great rift now known as the
Chasm rent the surface where the shifting earth had
pulled apart. Strange zombies roamed the land in the
aftermath, their dead flesh turned to ash by the fires
that consumed the city.
Yet the people of the North have always been resilient.
After the destruction, many who had fled at
the first tremors returned. Opportunists and looters
arrived. People began to rebuild. Lord Dagult Neverember,
the Open Lord of Water deep, eventually
arrived as well, along with an army of Mintarn mercenaries.
Today, the city struggles back to life under
the watchful rule of the self-styled Lord Protector.
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Neverwinter River

The bright water of the Neverwinter
River runs warm throughout the year, a feature
that helps to keep the city from being frozen in the
winter months. When the cataclysm struck, dark ash
choked the river for months before it began to flow
from Neverwinter Wood through the city once more.
Three bridges once spanned the river in Neverwinterthe
Sleeping Dragon, the Winged Wyvern, and the
Dolphin, each sculpted in the form of its name. Ofthe
three, only the Winged Wyvern remains largely intact.
Mintarn mercenaries in the hire of Lord Neverember
patrol it day and night, watching traffic to and from
the northern portion of the city and guarding against
threats from Castle Never.
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Helm's Hold

Once a small monastery and adjacent
village dedicated to the deity Helm, the cathedral
of Helm's Hold now towers above the town and surrounding
lands that bear its name. The death of Helm
saw the monastery fall into disuse, but the fortified
town became a refuge when the Spellplague hit during
the year following Helm's demise. Lord Neverember
now exiles victims of the Spellplague to Helm's Hold
for treatment, and his mercenaries guard the town.
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Port Llast

This town was a great city in ancient
times- the most northerly safe harbor on the Sword
Coast whenever Luskan would fall to orcs or other evil
forces. However, the rise of a relatively stable Luskan
and ports farther north began to diminish its prominence.
Then came the Spellplague, and with it the
return of Abeir. The appearance of the new continent
in the ocean to the west changed the tides around Port
LIast, filling the harbor with silt and making Neverwinter
an easier port to reach. With the docks of Port
LIast failing and trade dying off, most ofits citizens
have long since abandoned their homes or died at the
hands of marauders. Now a ghost town, Port LIast is
known as the realm of the evil sea goddess Umberlee
and as a home to sea monsters. However, some say that
this reputation is simply rumor spread by those who
want to keep the secrets of the town to themselves.
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Neverwinter Wood

For generations, this dark
forest has been shunned by most people of the North.
That magic exists in Neverwinter Wood cannot be
doubted, but its nature- and whether it exists as a
force of good or ill-remains unknown. The forest
holds many secrets, and even on its fringes, one feels
a sense of unease. Humans have never logged in this
area, and the orcs of the North have traditionally
avoided it during their rampages. Only druids and
Uthgardt barbarians dare to pass into the deep forest.
The scars left by Mount Hotenow's eruption have
healed with startling speed, and many new forces
move within Neverwinter Wood today. The Netherese
seek out the treasures oflost empires within its
shadows, hunted by undead forces spawned in the
Dread Ring. Eladrin from the Feywild also stalk the
wood, returned to the world after more than a millennium
of separation.
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Thundertree

This small town once stood at
the edge of the wood. Its inhabitants made a living
by harvesting windfall timber to ship downriver to
the Neverwinter and beyond. Now the forest has
overgrown Thundertree's abandoned and decaying
buildings. Although the town survived the Spellplague
largely intact, the ash zombies that arose after
the destruction of Never winter overran it. As the dangers
of Never winter Wood increase, the abandoned
town and its unknown horrors are shunned.
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Mount Hotenow

For untold generations, this
volcanic peak quietly fumed in the depths of Neverwinter
Wood. Rumored to be the source of the
warmth of the Neverwinter River, Mount Hotenow
once featured in the bedtime stories of Never winter's
citizens as the home of fire giants, red dragons, and
other blaZing beasts. People looked upon the fantastic
peak as a thing of beauty-until its wrath was
unleashed against Neverwinter in the cataclysm. Now
jutting like a broken tooth from the forest, Mount
Hotenow still fumes, the land occasionally quaking
with the echoes of its fury.
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