Geografie - Okolí Neverwinteru

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The Crags

This long wrinkle of hills and ridges
runs northeast from Neverwinter Wood. Goblins,
gnolls, ogres, hill giants, and other creatures have
dwelled within this rocky landscape for centuries.
So too has the Sky Pony tribe of the Uthgardt barbarians.
Rumors have long persisted that an entrance
to Gauntlgrym lies somewhere in the Crags. However,
the hundreds of ancient and now-dead mines
that long ago brought humans to the area make for
numerous false leads.
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Sharandar

Long ago, the elven empire ofIllefarn
fractured into three kingdoms, one of which was Iliyanbruen.
Sharandar was the capital of this kingdom,
and when Iliyanbruen eventually met its end, many
ofSharandar's elves traveled to Evermeet. However,
a number of others managed to slip between worlds,
passing instead to the Feywild where a new Sharandar
has thrived for centuries. Now that Faerie once again
touches the world, the eladrin of New Sharandar venture
forth to see what time has wrought upon the lands
of their ancestors.
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Dread Ring

Hidden deep in Neverwinter Wood,
this fortress of undeath was built by the magic of
Thay and powered by the deaths of innocents. The
devastation heaped upon Neverwinter prevented the
Thayans from completing this site, the power from
which would have allowed Szass Tam to control the
region. Now, the incomplete fortress serves as a base
of operations for the wizard Valindra Shadowmantle
in her quest to raise dracoliches and her long-term
goal to slay enough people to empower the site.
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Xinlenal

The first ofNetheril's flying cities, Xinlenal
was built by the archmage Ioulaum and floated
above the ancient empire until its end. When magical
chaos consumed Netheril, Xinlenal drifted beyond
that land's borders, never to be seen again-until now.
Netherese under the command of Prince Clariburnus
Tanthul recently discovered Xinlenal in
Neverwinter Wood. Although the city lies in overgrown
ruins, Clariburnus believes that he can repair
Xinlenal's mythallars-the enormous crystal globes
that powered the most potent magic of ancient
Netheril. With its enchantments restored, Xinlenal
might take to the air once more, becoming a political
symbol for the Princes of Shade and a powerful
weapon for dominating the region.
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Tower of Twilight

This enchanted tower long
stood on an island in a small lake east of Never winter
Wood. Home to a student of the great wizard Khelben
Blackstaff. the tower stood invisible by day but
would appear as the light failed. During the Spellplague,
the tower vanished without a trace, though
it now reappears infrequently and unpredictably at
twilight. Who lives there now, where the tower disappears
to, and why it returns remain a mystery.
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Conyberry

During the Spellplague, a portion of
Abeir imposed itself upon the Village of Conyberry.
The terrain-altering effect of this transition forced the
inhabitants of the village to come together with people
dwelling in the regions of Abeir to which they were
jOined. However, in the intervening decades, the Gray
WolfUthgardt tribe has sacked the settlement in retribution
for this "invasion" of their lands, slaughtering
Conyberry's citizens or forcing them to join the tribe.
The village now lies largely vacant, though Gray Wolf
tribes use it to store goods and as an occasional shelter.
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Old Owl Well

Known in ancient texts as Old
Owlbear Well and in even older histories as Quesseer,
this site marks the location of a Netherese
outpost established millennia ago. The Netherese
built a means of drawing water from the earth, using
the site as a place of trade. For centuries, this water
supply on a key trade route served as a source of
conflict. Until the chaos of the Spellplague, orcs and
humans from Neverwinter and Waterdeep still struggled
to control the outpost. Now, it lies forgotten and
abandoned. Until trade returns to these lands, the
fate of the well and whatever ruins lie hidden in the
surrounding hills remain unknown.
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Morgur's Mound

Atop this foothill of the Crags,
Uthgar- deity and founder of the Uthgardt barbarians-
died after saving the North from Gurt, Lord of
the Pale Giants. The mound is named for Uthgar's
brother Morgur (called Morgred by some), who is said
to be buried there. Once, the bones of a great thunderbeast
were spread atop the hill, marking it as the
holy shrine of the Uthgardt. Now, the bones are gone
and whatever treasures lay buried there have
been stolen. Outsiders who are discovered by Uthgardt
barbarians near the mound are typically slain on sight.
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Luskan

An urban cesspool, the once-great City of
Sails squats on the coastline like an open sore on the
face of the continent ofFaerun. It lies about four days
hard travel north of Never winter (about three days by
sea, due to prevailing currents). Until some hundred
years ago, Luskan choked in the grasp of the Arcane
Brotherhood and its leader, Arklem Greeth. When
a force of pirate-killers from Waterdeep along with
Drizzt and his allies precipitated the destruction of the
Hosttower of the Arcane, the city was destabilized and
never fully recovered. Street gangs and pirates rule
Luskan now, making the city a stomping ground for
criminals, exiles from other lands, and hideous beasts.
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Gauntlgrym

This famous subterranean dwarven
city has been the stuff oflegend for centuries. Aside
from the dwarves, most people of the North doubted
Gauntlgrym's existence- until the Summons, as it
has come to be known. At that time, ghostly dwarves
in ancient dress appeared before certain dwarves
throughout the North and beyond, silently pleading
for heroes to seek out Gauntlgrym. Some did set out
in search of the lost city, though most counted themselves
lucky when the ghosts troubled them no more.
Many of those who sought Gauntlgrym did so in
the Crags, for ancient legends mentioned an entrance
there. Others plunged into Neverwinter Wood or
scaled the Sword Mountains. Few returned from their
quests, and those who survived almost never found any
trace of their goal. Some dwarves seek the city still, but
for the rest, Gauntlgrym remains a tantalizing legend.
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